Wednesday, July 2, 2014

Module 3. Unit 3: Activity 3 PLN Mind Map

http://mind42.com/public/e4eb2c8e-b7e7-4e73-9687-cec42377342d

Link to Activity

Module . Unit 3. Activity 1. Short Reflection on a Digital Tool

Reflection on digital tools
The tool that I find most effective is Facebook. When I first starting using Facebook it was primarily to keep in touch with family and friends. However, now I use it collaborate with colleagues, I read educational posts my fellow teachers put up and I have joined several networks where I am able to keep current on trends in education.


There ways that I use my  PLN tools. I use them of course to improve my knowledge of education and get advice but most of the tools are essential to my day to day life. They keep me connected which can be difficult living here in Korea and they help my growth as an individual. 

I have used Facebook, Google + and other networking tools as a way to get my classes to communicate and collaborate with each other outside of the classroom setting and in the classroom. The internet has been a vital tool for my classroom. From using tools like Prezi to Google Docs, it comes in handy everyday. 

Module 3. Unit 2: Activity 4 Application Lesson Plan

https://drive.google.com/file/d/0B47lIVjUo1x4Vm05YXNLeXVNTzA/edit?usp=sharing


Link to view

Module 3: Unit 2: Activity 3. Group Project.

https://docs.google.com/document/d/13AJI-6YA8UWJ2NdtrA8kLkSF8ucxnirDbV4q1-koMLA/edit?usp=sharing

Link to view this activity


Mod 3. Unit 2: Activity 1 Teach Now

https://drive.google.com/folderview?id=0B47lIVjUo1x4OVg4b3ItRUU0bWs&usp=sharing


Here is a link to a folder where you can view this activity

Teach Now: Mod 3: Unit 1, Activity 1. Brain Based Blog

                
It is a widely known that the children who are in primary and elementary school s today are going to need skills for jobs that aren’t even invented yet, so any education that we are providing today needs to be pursuing technology.  The concept of using brain-based learning to meet those needs is an interesting one. Brain-Based Learning refers “to teaching methods, lesson designs, and school programs that are based on the latest scientific research about how the brain learns, including such factors as cognitive development—how students learn differently as they age, grow, and mature socially, emotionally, and cognitively”(Education Reform, 2013) I can see if the principles of brain-based learning are applied in a classroom that they can indeed have a positive outcome on learning and there has been some research done that has indicated that children with reading difficulties have really benefited from this approach (Fink, 2006).
The twelve principles of Brain-Based Learning as presented on by the Sonoma Dept. of Education are as follows: 1) the brain is a parallel processor; the brain is a complex adaptive system, 2) learning engages the entire physiology; we have to account for the health of our students and that the brain is social brain, 3) the search for meaning is innate; it is programmed in us as a survival mechanism to seek the meaning of things, 4)the search for meaning occurs through patterns; our brain seeks to have organization and categorization and resist “meaningless” patterns, 5)emotions are critical to patterning; our brains cannot separate emotions from cognition but rather they are intertwined, 6) every brain simultaneously perceives and creates parts and wholes; educators  must engage both hemispheres of the brain simultaneously, 7) learning involves my focused attention and peripheral perception; children learn from everything and educators need to provide rich learning environments, 8) learning always involves conscious and unconscious processes; we learn not just from what we are told but also what we experience, 9) we have two types of memory, spatial and sets of systems for rote learning; we have specialized memory systems which need to stimulated and educators need to consider them when designing lesson plans, 10)brain remembers best when facts are embedded in to spatial memory; learners are more successful when lessons are more dynamic , 11) learning is enhanced by challenge and inhibited threats;   stress can sometimes be positive to learning, and 12) each brain unique; there is no one set type of student but rather everyone will bring their own unique learning style and approach (Sonoma County, 2013).
Students today are more and more becoming digital learners. It is a simple fact that teachers cannot escape. Teacher are no longer required simply provide facts and content rather teachers are relied upon to provide their students with the ability to process the content and make it meaningful. Looking at the brain-based principle that “the search for meaning is innate”, gives a good insight of the type of learning climate teachers need to create.  When teachers provide the students with exciting and meaningful ways to learn, students will innately use the digital tools they have around them to satisfy their desire for discovery and challenge. Tools such as computers, smartphones and tablets can provide the students the ability to seek out new rich sources of learning. Technology has increased our ability to gain information and it incumbent on the teachers to use this resource to better the knowledge base of their students.  There are many practical ways to apply this principle in your classroom; I have often given my students internet scavenger hunts on a variety of topics. For example, during an elementary level geography lesson on world capitals, I got my students to search out facts about a list of capitals and then put together a presentation on the one capital. The students will expand on the topic by finding out unique and strange facts about capital city they have chosen.
Another principle of brain-based learning that we could apply to the topic at hand, is that “the brain understands and learns best when facts and skills are embedded in natural spatial memory”. The spatial memory is a memory system that allows for instant retrieval of experiences. Students thirst for experiences that come off the blackboard and are brought to life in the classroom. A Speak Up report conducted in 2012 found that 75% of student in the K-12 system are using educational games as a way of learning. In that same report, 29% of students have used YouTube in some fashion or another to aid them in completing their homework. Furthermore, scientists at NanYang Technological University have found that an hour of playing a video game helps improve overall cognitive abilities. In the study researchers looked at spatial memory, visual attention, the ability to filter out distractions, multiple-object tracking and multitasking. They found that each area was improved by playing games in all of the 75 participants (Patterson, 2013). We can see that students have already made the step to become digital learners and teachers need to adapt.
There are ample ways of applying this principle into the classroom, such as having students utilize their smartphones to search and download applications such as Socrative.  This application has a variety of educational games they you can actually play with the entire class rather than the students playing individually. The game can be facilitated by the teacher and the results can be presented on main screen for all the students to see. In the same Speak Up report, it showed that 80% of students from grade 8 to 12 are mobile phone user; it seems to me that it only makes sense to take advantage of an opportunity to get students thinking and improving their cognitive skills. Gamification is also a way to apply another brain-based learning principle in that “the search for meaning comes through “patterning”. Games are able to provide students with a fail-safe environment in which to learn. If we look at cognitive processes through the ideas of Benjamin Bloom and his taxonomy we can see that games provide many of the elements he suggests are required for learning. Such as creating, evaluating, analysing, applying, understanding and remembering.  Games such as the MineCraft provide students the opportunity to enhance their learning through a variety of activities they need to complete (Kim, 2012).
There is still a lot of debate surrounding Brain-Based Learning but it is easy to see that the principles if properly applied would be able to enhance the learning of students. If implemented along with technology then this approach could provide valuable benefits to students. Some styles like Whole Brain Learning have come under fire but I personally can see the value in researching Brain-Based Learning more and taking more opportunities to apply the principles in a classroom setting.



Brain-Based Learning Definition. (2013, August 28). The Glossary of Education Reform</i>. Retrieved June 13, 2014, from http://edglossary.org/brain-based-learning/
Fink, R. (2006). Why Jane and John Couldn't Read--And How They Learned. A New Look at Striving Readers. Newark, DE: International Reading Association.
From Chalkboards to Tablets: The Emergence of the K-12 Digital Learner.  (2013, June 1). Retrieved June 18, 2014, from http://www.tomorrow.org/speakup/pdfs/SU12-Students.pdf
Kim, P. (2012, January 1). Designing a New Learning Environment. <i>Bloom's Taxonomy of Education Technology Games and Simulations</i>. Retrieved June 18, 2014, from https://novoed.com/education/blog_posts/14665?data_type=report
Oei AC, Patterson MD (2013) Enhancing Cognition with Video Games: A Multiple Game Training Study. PLoS ONE 8(3): e58546. doi:10.1371/ journal.pone.0058546








Mod 3: Unit 1. Act. 1 Person of Student

I am currently working at Bucheon University in South Korea. Bucheon University is a privately owned institution which has a variety of programs ranging from technical diplomas to 4 years bachelor degrees. The ELL program at Bucheon is essentially a mandatory elective that students have to enroll in but the grades they obtain have little to no bearing on their overall GPA. This can sometimes have negative affect on class participation as many students have the knowledge that the course is not important to their grades.
Luckily, I get many opportunities to observe freshman students at Bucheon University but I rarely get a chance to observe a coworkers class and interview their students. The students that I observed range from 19 years to 21 years of age. Korea has a different way of determining age so these ages translate to 18 to 20 years of age internationally.  There were 14 males and 8 females. There were a variety of students from different locations and backgrounds. Unfortunately, we rarely have any international students that attend Bucheon University as it is not a very well recognized institution in South Korea. Students Ell abilities usually range from low beginner to low intermediate. Most of the students can read English but have a lot of difficulty with writing and speaking. This is quite common with students here in South Korea from my experience.

The Persona of Bucheon University Students:

Age:
The average age of the students in my observed classroom was 19 years. It has been my experience that Korean university students are often immature. Many cultural issues have led to this fact, such as Korean students very rarely have taken on responsibilities outside of their school work and their rigorous study schedules have led to poor socialization skills. It often feels like I am teaching middle school or lower high school students.
Students have a common impression that university is a time to relax and enjoy the experience. Most have just finished a gruelling experience in high school to study for the CSAT exams in high school. If you are not familiar with South Korea, these are the equivalent of the SAT exams in the United States. However, the amount of pressure put on students and the preparation they must endure for these exams can be highly stressful. Korea has the highest suicide rate in the OCED. The rate of suicide is almost triple that of the entire OECD.  According to the National Youth Policy Institute, 1 in 4 Korean students contemplate suicide.  Once they have arrived at Bucheon University, it is almost understandable that they feel that participation is up to them and are not as motivated to learn.



Socio-Economic:
Money can be a weird topic in Korea. People can be quite open about the amount of money they make and the appearance of wealth is very important. It is very rare that students do not wear some sort of brand name attire. Every student in the observed class owned a smartphone and also carried a tablet with them. Korea ranks second in mobile phone penetration according to ThinkInsights with Google. I have experienced situations where students are treated quite differently if they are perceived as being in a lower socio-economic class. The class system is quite prominent in South Korea and is deep rooted in their culture.
It is quite uncommon for students at Bucheon University to have a job. Although in the classes I observed there were several students who worked part time. Out of the 22 students I surveyed, five had part time jobs.  From my experience, this number is quite high. Most worked for their parents at their businesses or had part time jobs at fast food restaurants. These jobs were mostly weekend positions and unfortunately for the students were quite low paying. However, when I asked the students what motivated them to learn, many listed getting a job and making money has their highest motivation for studying. It very common that a Korean student’s first job may be their last job, as employment mobility is not as common here. 
When I surveyed the class about the jobs their parents performed, most of the students fathers were office workers of some sort and as mentioned some owned small businesses. Most of the mothers were homeworkers and only 4 of out the 22 surveyed had mothers who were in the workforce. These women either worked at a small business or again were office workers.

Cultural Influences
The class I observed was homogenous in nature. All 22 students were Korean and none had any relatives who were from anywhere other than South Korea. For teachers who teach ELL in South Korea, it can be sometimes challenging to get students to participate in classroom discussions. Korean students are used to lecture classes and are very hesitant to speak out in class even when called upon. Students have been taught that mistakes are a negative thing so they resist speaking out because they are afraid to look foolish in front of their peers. I noticed in my own classes and in the observed class that this aspect of is changing slowly in Korea. Most students have had a native speaking teacher in their past and now have a better understanding of how English teachers conduct their classes. As the class I observed was quite familiar with their teacher, it was easier for him to get the students to participate.

Student Interests and Talents
For the male students that I surveyed, one word can sum up their interests: GAMES. Online gaming is amazingly popular in South Korea. There are several entire television channels dedicated to just showing video games. Students are obsessed with either PC games or smart phone games. When I surveyed the class, 13 out of 14 males listed playing PC games as their hobby and 3 of 8 females. The group had a few other interests, including listening to music, watching television and watching movies. One thing that I observed and have observed over the years in teaching at Bucheon University, students rarely have any hobbies. Out of the 22 students surveyed, only 2 females played a musical instrument and only 2 males played a sport on a regular basis. I have noticed during past surveys that this trend is quite common. I can only attribute this to a lack of time to participate in hobbies during their grade school years which has translated to no hobbies in their college years.
Access to Technology
If there is one thing in South Korea that is not lacking it is access to technology. Most schools aggressively integrate technology into their programs. All the students in the classroom have and use their smart phones for classroom activities, along with the use of tablets or laptop computers. The classroom I observed has a personal PC and projector. Unfortunately, the electronic blackboard has yet to catch on in most schools in Korea and Bucheon University does not make this technology available to it students and teachers. I asked the teacher what digital tools were utilized in his classroom and he said primary the personal computer and projector were the main tools he used. On occasion, he created lessons that involved the students using their smart phones but because of their tendency to use the chat features on the phone and waste time he usually avoided those activities. The teacher said that he felt when he used technology in his class he usually got a much better response from this students. He has recently begun using Prezi and finds the dynamic presentations really catch his student’s attention.  The teacher explained that he had no issues with access to technology as all of the classrooms he uses have computers and projectors available. Wi Fi is generally not an issue as Korea has an extensive 4G network.

Special Needs
There were no students with special needs in the class I observed. Bucheon University only has a few students who have disabilities.  However, like most students in the world, Korean students can lose focus if they get bored. The teacher agreed that being able to integrate technology more into his class improved the attention spans of his students. When I surveyed the students and asked if the teacher asked them regularly about their interests they all responded yes. The teacher often surveyed his classroom about what they were interested in and used the technology he had access to create lessons that reflected those interests. For example, the lesson he conducts about food makes use of YouTube videos. He gets the students to watch cooking show and then they write down the sequence of the chef uses to prepare the food.  Another way the teacher was able to meet the needs of this student was by differentiating his lessons. He told me he has prepared several different lessons on the topics he has cover so he has the flexibility he needs to properly adjust he teaching to meet his student’s needs.  


Summary
In conclusion, the students in the classroom come from average middle class Korean families. They all have similar interests and live similar lifestyles. Students are concerned about their financial futures but for now take  a fairly relaxed approach to their learning as they have all just finished probably the three hardest years of their lives. Korean students are tech savvy and technology is integrated into just about every facet of their lives.  Students depend highly upon their smartphones as a connection to their friends and family. Unlike, many North Americans, email was not highly used amongst the group but rather chat applications like Kakao talk was used as primary source of technological communication. They all seem to be using their experiences at university as an opportunity to grow as individuals and finally get some time to experience some youthful activities.


Sources
OECD Factbook 2013: Economic, Environmental and Social Statistics. (2013, January 1). <i></i>. Retrieved June 18, 2014, from http://www.oecd-ilibrary.org/sites/factbook-2013-en/12/01/03/index.html?itemId=/content/chapter/factbook-2013-97-en

Our Mobile Planet. (n.d.). <i>Our Mobile Planet</i>. Retrieved June 18, 2014, from http://think.withgoogle.com/mobileplanet/en/graph/?country=au&country=ca&country=cn&country=in&country=jp&country=kr&country=nz&country=ae&country=uk&country=us&category=DETAILS&topic=Q00&stat=Q00_1&wave=2013&age=all&gender=all&chart_type=bar&active=country

Sistek, H. (2013, December 8). South Korean students wracked with stress. <i>- Features</i>. Retrieved June 18, 2014, from http://www.aljazeera.com/indepth/features/2013/12/south-korean-students-wracked-with-stress-201312884628494144.html





Teach Now: Module 2. Unit 4. Activity 2

Here is a link to the group project I completed on ELL Standards and Objectives.

http://mind42.com/public/7082f27f-6dd1-424f-bd48-36c0a8a82eb0

References:

http://www.ybmecc.co.kr/curriculum_program.asp